Quantcast
Channel: Developerblog – Johannes Jendersie
Viewing all articles
Browse latest Browse all 13

(Hex-Grid) Dungeon Generation II: Population

$
0
0
The first post of this series (Hex-Grid Dungeon Generation I) showed two approaches how to generate a connected cave system on a hex-grid. In this post I will discuss an algorithm for spawning things (enemies, chests, ...). The same algorithm can be applied multiple times for different kinds of entities, or in each spawn event […]

Viewing all articles
Browse latest Browse all 13

Latest Images

Trending Articles





Latest Images